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Flintlock: Black Powder, Cold Steel - Volume I: Carolina Rebels box art
2008 Ranked #18,248

Flintlock: Black Powder, Cold Steel - Volume I: Carolina Rebels

Maneuver forces across tactical or historical battle maps.

Wargames American Revolutionary War Wargame Hexagon Grid Simulation

Players

1-2

Play time

Not listed

Age

12+

Complexity

3.33/5

Rating

6.12

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

THIS GAME HAS BEEN DISCONTINUED. Flintlock is a company-level American Revolution gaming at a scale of c.50 yards per hex and about 50 men per counter/unit.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

THIS GAME HAS BEEN DISCONTINUED. Flintlock is a company-level American Revolution gaming at a scale of c.50 yards per hex and about 50 men per counter/unit. The system emphasizes the limits of command, training, and discipline, all in the milieu of the very linear style of warfare in the pre-Napoleonic era. In addition, it uses a most unusual set of mechanics for resolving shock combat. Will you have your troops go into close order, or spread out for better fire possibilities? What are the pros and cons of the rifle-armed American militia? Can your dragoon forces exert any influence? Flintlock is designed for quick learning and easy play. Game rules are short, but they cover almost every aspect of battle at this micro level. Playing time is less than 2 hours. The battles chosen highlight small unit tactics in the grueling Southern Campaign, where both sides had ample opportunities to watch, learn and practice, with an emphasis on Formation. Some of the great commanders of the war, from Nathanial Greene and Daniel Morgan to Lord Cornwallis and the infamous, but capable, Banastre Tarleton are in full action. The Scenario/battles, all (well, most) with armies of one or two thousand men, include: Camden (17 August 1780) Lord Cornwallis stands and confronts a much larger force under Horatio Gates, but the rebel militia disintegrates and Gates’s army is routed in a major British victory. Cowpens (17 January 1781) Daniel Morgan conducts a masterful, tactical battle, defeating Banastre Tarleton and destroying the dreaded British Legion in one of the major victories of the war. Guilford Courthouse (15 March 1781) Nathanial Greene outnumbers Lord Cornwallis by more than two to one. However, the British take the field but with such heavy losses that, in retrospect, Greene could claim a strategic success. Hobkirk’s Hill (25 April 1781) Nathanial Greene’s Marylanders fail to stand against a concerted charge from Lord Rawdon’s smaller but better disciplined army.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
120 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Richard H. Berg

Artists

2
Pascal Da Silva Mike Lemick

Publishers

1
Lock 'n Load Publishing, LLC.

Linked items

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