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Washington's Crossing box art

Washington's Crossing

Players

2

Time

?-?

Age

?+

Weight

3

Rating

7.58

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a good balance between direct confrontation and strategic depth.

Replay value

Washington's Crossing offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game offers deep strategic possibilities and room for players to improve their strategies over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Washington's Crossing has a strong replayability score of 7.9.

Luck profile

Washington's Crossing has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Washington's Crossing strikes a good balance between luck and strategy, providing an engaging and strategic gameplay experience.

Overview

Washington's Crossing: A Game of the Winter Campaign of 1776-1777, that resulted in the twin-victories of Trenton and Princeton and turned the fortunes of the war The first in a series of linkable operational games on the American Revolution. Leaders are activated using activation points. Each leader has a cost to activate based on his rank. Washington's Crossing uses an original system for river crossing that simulates the uncertainty of the winter crossings. Each strength point represents 10 men. Map Scale is 1.14 miles per hex. Combat system simulates surprise, leader quality, and outflanking. Game Scale: Game Turn: 4 turns per day Hex: 1.14 miles / 1.83 kilometers Units: Unit Strength point, 1 per 10 men Game Inventory: One 22 x 34" full color map One dual-side printed countersheet (200 1/2" counters) One 24-page Washington's Crossing rulebook Three dual-side printed player aid cards Three single-side printed player aid cards One 10-sided die Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 6-10 hours

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Roger Miller

Artists

2
Emanuel Gottlieb Leutze Mark Mahaffey

Publishers

1
Revolution Games (II)

Linked items

No linked items imported yet.