Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
This game comes from Command magazine Issue #32 dated Jan/Feb 1995. The game itself is a two player simulation of the first organized engagement of the American Revolution.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
This game comes from Command magazine Issue #32 dated Jan/Feb 1995. The game itself is a two player simulation of the first organized engagement of the American Revolution. One player commands the American forces and the other the British with the latter seeking to drive the rebels from the positions on the Charlestown peninsula. The game is a low-to-moderate complexity game.