ABG All Board Games
Bunker Hill box art

Bunker Hill

Players

2

Time

?-?

Age

12+

Weight

3

Rating

5.85

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Bunker Hill has a high variability gameboard, good expansions available, deep strategic possibilities, moderate player interaction, adaptable to different player counts, and is moderately easy to learn. Overall, it offers a high replayability score of 7.92.

Luck profile

The final luck score for Bunker Hill is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This game comes from Command magazine Issue #32 dated Jan/Feb 1995. The game itself is a two player simulation of the first organized engagement of the American Revolution. One player commands the American forces and the other the British with the latter seeking to drive the rebels from the positions on the Charlestown peninsula. The game is a low-to-moderate complexity game.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
William Marsh

Artists

3
Larry Hoffman Beth Queman John Trumbull

Publishers

1
XTR Corp

Linked items

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