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Monmouth box art
2007 Ranked #5,281

Monmouth

This historical wargame has players command American and British forces through the Battle of Monmouth. Variable reinforcements, uneven generals, and special events create a contest shaped by shifting command quality.

Wargames American Revolutionary War Wargame Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

14+

Complexity

2.59/5

Rating

7.39

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Battles of the American Revolution Series: Volume V At Monmouth Courthouse in east-central New Jersey, General Washington's Continental Army came of age.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Battles of the American Revolution Series: Volume V At Monmouth Courthouse in east-central New Jersey, General Washington's Continental Army came of age. Leavened by their experiences during the winter encampment at Valley Forge, the Continentals would give as good as they got on that sweltering mid-summer's day: June 28th, 1778. Includes interesting rules that add historical context such as: --Lee's terrible command leaving some American troops following random orders --Washington arriving one-third of the way through the battle to relieve Lee --Generals on each side with varying degrees of skill, many limited to commanding only a few troops --Molly Pitcher, who rallies a single American artillery unit and then is attached to that unit throughout the rest of the game --Variable reinforcements

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
240 min
Age
14+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Mark Miklos

Artists

2
Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

Linked items

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