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Monmouth box art

Monmouth

Players

2

Time

?-?

Age

14+

Weight

2.59

Rating

7.39

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Monmouth has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Monmouth offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is moderate. Monmouth scales well with different numbers of players without compromising its appeal or balance. While the game may take some time to learn, it offers a good balance between easiness and depth. Overall, Monmouth has a strong replayability score of 7.8 out of 10.

Luck profile

Monmouth has a moderate influence of luck. Random elements such as dice rolls or card draws have a significant impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions playing a slightly more important role in determining the outcome.

Overview

Battles of the American Revolution Series: Volume V At Monmouth Courthouse in east-central New Jersey, General Washington's Continental Army came of age. Leavened by their experiences during the winter encampment at Valley Forge, the Continentals would give as good as they got on that sweltering mid-summer's day: June 28th, 1778. Includes interesting rules that add historical context such as: --Lee's terrible command leaving some American troops following random orders --Washington arriving one-third of the way through the battle to relieve Lee --Generals on each side with varying degrees of skill, many limited to commanding only a few troops --Molly Pitcher, who rallies a single American artillery unit and then is attached to that unit throughout the rest of the game --Variable reinforcements

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Mark Miklos

Artists

2
Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

Linked items

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