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First Empires box art
2022 Ranked #3,890

First Empires

This alternate-history strategy game has players build empires as small nations fade. World history becomes a contest of expansion and power.

Civilization Territory Building Area Movement Tech Trees / Tech Tracks

Players

2-5

Play time

45-60 min

Age

14+

Complexity

1.8/5

Rating

6.95

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

"The time of small nations is past, the time of empires begins." — Chamberlain What if all of world history had unfolded differently? What if the great empires of our history had never come into being?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"The time of small nations is past, the time of empires begins." — Chamberlain What if all of world history had unfolded differently? What if the great empires of our history had never come into being? What if other forgotten civilizations had passed into posterity in their place? The defeated could have been the victors, and the colonizers could have been the colonized — after all, empires are won and lost on a roll of the dice! In First Empires, each player takes control of the fate of an ancient nation through a player board, meeples, and cards. The game lasts a number of rounds depending on the player count, and on a turn you roll dice based on how you've developed your empire board. The six sides of the dice correspond to the five abilities on your board. To expand to new territories or invade opponents, you need to unlock movement ability; to annex a territory, you have to outnumber the current occupant or have a "sword" result on the dice, with the inhabitants then fleeing elsewhere. The dice also allow you develop your player board by using the die face that corresponds to the improvement and controlling an associated territory. You can gain more dice and additional re-rolls, while also unlocking achievement cards. At game's end, you earn points based on played achievement cards, points unlocked on your personal board, and the sum of cities under your control.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
45–60 min
Age
14+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Eric B. Vogel

Artists

1
Jérémie Fleury

Publishers

1
Sand Castle Games

Linked items

No published linked games yet.