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First Empires box art
Rich game profile

First Empires

"The time of small nations is past, the time of empires begins." — Chamberlain What if all of world history had unfolded differently? What if the great empires of our history had never come into being? What if other forgotten civilizations had passed into posterity in their place...

Players

2-5

Time

45-60

Age

14+

Weight

1.8

Rating

6.95

Should this hit the table?

Quick read before the metadata.

First Empires has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not require much cooperation among players.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

First Empires has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not require much cooperation among players.

Replay value

First Empires has a high replayability score due to its strong variability in gameplay, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

First Empires has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

"The time of small nations is past, the time of empires begins." — Chamberlain What if all of world history had unfolded differently? What if the great empires of our history had never come into being? What if other forgotten civilizations had passed into posterity in their place? The defeated could have been the victors, and the colonizers could have been the colonized — after all, empires are won and lost on a roll of the dice! In First Empires, each player takes control of the fate of an ancient nation through a player board, meeples, and cards. The game lasts a number of rounds depending on the player count, and on a turn you roll dice based on how you've developed your empire board. The six sides of the dice correspond to the five abilities on your board. To expand to new territories or invade opponents, you need to unlock movement ability; to annex a territory, you have to outnumber the current occupant or have a "sword" result on the dice, with the inhabitants then fleeing elsewhere. The dice also allow you develop your player board by using the die face that corresponds to the improvement and controlling an associated territory. You can gain more dice and additional re-rolls, while also unlocking achievement cards. At game's end, you earn points based on played achievement cards, points unlocked on your personal board, and the sum of cities under your control.

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