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Carcata box art
2020 Ranked #10,537

Carcata

A dice-driven conflict game has tribes move warriors, collect gems, and survive a volcano launching hazards across the island. Lava can kill opponents or seal areas, while the ancestral turtle may end the contest for everyone.

Action / Dexterity Dice Action Points Area Movement

Players

2-4

Play time

20-40 min

Age

8+

Complexity

1.5/5

Rating

6.42

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Carcata is a light strategy game including a catapult-like volcano by Roberto Fraga. As ancestral tradition dictates, when the time comes for the Great Challenge, the local tribes send their 5 most valiant warriors to Carcata, the volcano island.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Carcata is a light strategy game including a catapult-like volcano by Roberto Fraga. As ancestral tradition dictates, when the time comes for the Great Challenge, the local tribes send their 5 most valiant warriors to Carcata, the volcano island. There, they will have to defend the honor of their tribe and prove their courage for collecting the gems fired by the furious volcano, while avoiding the danger that awaits them! This was a time before Carcata island was called Krakatoa! On their turn, players roll 5 dice trying to get the Action they need according to their strategy. But, because of turtles, rerolling the dice is risky! Movement: move meeples up and down the island and collect gems Lava flow: kill opponent meeples, close territories, destroy gems Statues: Protect meeples from lava flows Volcanic eruption: Pick a gem, place it on top of the volcano and catapult it onto the board to kill opponent meeples or close to yours in order to collect them later. Turtle: Any dice with a turtle can not be re-rolled. The Ancestral Turtle moves 1 space along it's path for each symbol at the end of the player's turn. If the turtle swims twice around the island, the island is the winner and all players lose. When the last member of a tribe is killed, the game is over. Each meeple is worth the value of the square they end on. Level 1 = 1 point, level 2 = 2 points etc. Score the gems you collected from the board. Emerald = 1, Ruby = 2, Saphir = 3, Diamond = 5 Score the gems remaining on the ground if you have meeples in that same enclosed area. An enclosed area is an area between 2 lava flows starting from the volcano and reaching the sea. —description from the publisher

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
20–40 min
Age
8+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Roberto Fraga

Artists

1
Thibaud Pourplanche

Publishers

1
Goliath Games

Linked items

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