Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In Temple Rush, you compete in the annual contest to rebuild the ancient temples of a lost kingdom — with classic interlocking bricks as your building stones.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Advantage Token
A transferable advantage changes ties, priority, or the strength of an action.
Highest-Lowest Scoring
Final scoring depends on balancing categories because the highest or lowest value matters.
Finale Ending
End the game when a specific timing or state condition is reached.
Read the full game description
In Temple Rush, you compete in the annual contest to rebuild the ancient temples of a lost kingdom — with classic interlocking bricks as your building stones. As a temple builder, you must strategically place your building stones in the three build zones on your player boards and build the figures on the temple cards. Throw the dice, build the temples, and snatch the temple cards before your rivals. Oh, and don't forget to unleash your secret power to tease your rivals! Who will outsmart whom in the race to win the most temple cards and acquire the precious temple diamond? In this building adventure fraught with hidden bombs, spontaneous lightning storms, and magic shields, nothing is decided until the last temple is built. —description from the publisher