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Fire In The Hole box art
2022 Ranked #11,834

Fire In The Hole

Dexterity card game has players fire cannonballs and link four of them to win. Strategic card choices influence each shot, so the race combines careful aim with timely interference.

Action / Dexterity Card Game Take That Dice Rolling

Players

2-4

Play time

15-40 min

Age

6+

Complexity

1/5

Rating

7.20

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Fire In The Hole mixes dexterity with strategy and suits the young landlubbers all the way up to the ol’ seadogs. SAVE THE SEVEN SEAS!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Fire In The Hole mixes dexterity with strategy and suits the young landlubbers all the way up to the ol’ seadogs. SAVE THE SEVEN SEAS! Fire In The Hole is 100% plastic-free, biodegradable and carbon-neutral. The ship, box 'n playing cards are made from FSC-certified paper. EASY TO PLAY. Strap on an eye patch, play yer carrrd, and fire yer cannonball! First to link 4 cannonballs be the WINNER! YOUNG SCALLYWAGS WELCOME. Fire In The Hole is the multi-generational game with a comedy punch. Part carrrd game, part dexterity game, it’s simple enough to entertain the young landlubbers (7+), but has the strategic twists to trick even the saltiest of ol’ seadogs! KICKSTARTER SENSATION. Fire In The Hole hit its funding goal in just 2 hours on Kickstarter! It went on to raise over $300,000 with videos hitting over a million views on TikTok. PERFECT FOR THE GROG SWILLIN’ CROWD. Fire In The Hole has been tried and tested as the perfect party game, so keep that bottle o’ grog handy!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
15–40 min
Age
6+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
David McGranaghan Julian Miller

Publishers

1
McMiller

Linked items

No published linked games yet.