Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Final War is a 2- to 4-player tactical card game set on Gloren, a world ravaged by the forces of light and darkness.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Player Elimination
Players can be removed from contention before the game ends.
Take That
Direct negative effects at selected opponents.
Read the full game description
Final War is a 2- to 4-player tactical card game set on Gloren, a world ravaged by the forces of light and darkness. Each player controls a warlord — elf, werewolf, or guildmaster — and a fifty-card player deck of supporting heroes, units, items and fortifications from which you build your army. This army can be customized and enhanced with randomized booster packs. A Fate deck determines the course of play and also the length of the game, whether you use the full fifty-card deck or 25 or 12 cards for shorter games. The Fate deck contains instant event cards, such as wandering monsters, bandits, and player skirmishes, and "add-to-hand" events such as treasures, healing, etc. Players roll d12s for initiative and combat, which adds an additional element of randomness. The goal is to build and strengthen your army before the Final War card is turned over in the Fate deck and all-out battle commences between the players. Choose your champion and join the Final War!