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Four Taverns box art
2012 Ranked #18,038

Four Taverns

A card-driven tavern game has players recruit adventurers, complete quests, and gain renown to build the best establishment. Tavern capacity limits saved recruits, so steady expeditions compete with preparing larger, more rewarding parties.

Card Game Fantasy Take That Hand Management

Players

2-4

Play time

Not listed

Age

12+

Complexity

1.31/5

Rating

5.80

Not enough signal Highly interactive Not enough signal

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Interaction 3.6/5

Highly interactive

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How it plays

How does it play?

In Four Taverns, everyone is competing to have the best tavern in the land. And how do you measure success for a tavern?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Four Taverns, everyone is competing to have the best tavern in the land. And how do you measure success for a tavern? Customers. No, wait – awesome customers who have done great things that inspire others to come drink with them and your tavern. Thus, you're going to support adventurers on their quests to do great things, which will ideally bring renown upon you and your tavern in the end. In game terms, each player starts with a hand of adventurers and some coins. Two or three quests are laid out face-up, and each quest shows the strength of the adventurer party – in terms of warrior, wizard, cleric and rogue – required to complete the quest. On a turn, you draw two adventurers cards, then play any number of cards (including zero) – paying their costs at the same time – in order to complete quests and gain the income and renown associated with it. When a quest is completed, all other adventurer cards are discarded. Why not just hold adventurers in hand until you can send out a massive party all at once? Your tavern is tiny at the start of the game, so you need to keep sending out adventurers in order to make room for more. As you gain renown, though, you'll increase the size of your tavern and have room to hold more adventurers in wait. Champions are special adventurers who fulfill two roles at once, and special action cards bring spice to the game play. The first player to collect twenty renown wins.

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Category

2

Mechanism

2

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1–4
Play time
35 min
Age
12+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Mike Richie

Artists

1
Grant Wilson

Publishers

1
Rather Dashing Games

Linked items

No published linked games yet.