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Gingerdead House box art
2015 Ranked #19,914

Gingerdead House

This survival battle game has players defend gingerbread houses from monsters and be the last house standing. Monsters advance through lanes, while defenses and tricks can protect a field or damage rivals, making every alliance unreliable.

Fantasy Player Elimination Take That Authors: The Brothers Grimm

Players

2-4

Play time

30-45 min

Age

12+

Complexity

2.07/5

Rating

6.08

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Set in the world of Grimm’s Fairy Tales, you will battle hordes of witches, ogres, trolls, and a slew of other assorted monsters that want nothing more than the destruction of your delicious Gingerbread House!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Set in the world of Grimm’s Fairy Tales, you will battle hordes of witches, ogres, trolls, and a slew of other assorted monsters that want nothing more than the destruction of your delicious Gingerbread House! Monsters may not be the scariest foes you face, though, as you will also be playing against other people who have the same goal as you: survival! Be assured that your “friends” will do whatever they can to protect themselves not only from the horde of monsters, but from any and all of the tricks that you may use throughout the game. At the end of the game, only one player’s house will be left standing -- will it be yours?! Summary of play: Every turn has several steps including Action, Player, movement/combat, cleanup. In the action phase, an action card is flipped and there is a number indicating how many monsters enter the current player's field. Each monster has a lane indicator that tells the player which lane the monster will enter. The field itself is 5 rows by 4 lanes. If ever 2 monsters enter the same lane, the second one pushes the first one farther toward the player. In the player phase, the active player uses defenses and tricks to protect themselves or damage other player's fields. The active player always starts their player phase with 5 cards in their hand. In the movement phase, each monster moves down the field one tile. If they run into a defense, combat happens and either the monster or defense with the higher power wins combat. In the cleanup phase, players finish any effects that need to resolve, remove any defenses or monsters that have been destroyed in combat, and refill their hand up to 5 cards total. The player who is the last person standing is the winner!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30–45 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

2
Jonathan Rivera Bryce Walter

Publishers

1
Zafty Games (Zafty)

Linked items

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