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Feralis: Obscure Land box art

Feralis: Obscure Land

Players

1-4

Time

40-60

Age

14+

Weight

3

Rating

8.14

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Feralis: Obscure Land has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game is relatively easy to learn with a moderate depth of gameplay. Overall, Feralis: Obscure Land provides a highly replayable and engaging experience.

Luck profile

Feralis: Obscure Land has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Feralis is a dark and brutal plane of existence, populated by numerous tribal races and civilizations in continuous tension between them, under the influence of mysterious and feared archaic deities the Aesyr. The card game Feralis calls the player to impersonate one of these cryptic and extraordinary gods. The Aesyr can make arrangements or dominate creatures that inhabit Feralis and force them into battle against other gods. Power, glory, boredom, it is not clear why these eternal gods continue to confront and murder each other, but no one has the memory of a time when the world of Feralis was not accompanied by the incessant rhythm of the colossal armies they summoned. Feralis is a deck construction card game for battles 1vs1, 2vs2 and solo. The ultimate goal is to kill your opponents, to do so you have to recall your creaturs, mutate them, and use them to slay the creatures that stand in the opponent's area or go directly to the head of their leader. In Feralis, the players have a deck of creatures, a Aesyr that impersonates, and a series of Godlike Skills assigned to the god. The creature cards have 2 sides, a "Call" side and an "Awakening" one. To put them on the battlefield you have to wait for their waiting cost in turns. Once your creatures on the "Call" side are defeated they will come back in the "Awakening" form. You can also play them directly in the "Awakening" form but you will miss the opportunity to see their "Call" form. Your main resource is time, you have to put the creature at the right moment to create a powerful combo between your creature. You can reduce the time cost with a limited resource the Catalyst. You have a short amount that you can use also during your opponent's turn to unlock your creature in the Incubator area. You can support your creatures with your Godlike skills, powerful events that need time to be ready but they can turn the tide of battle. This Skills will recharge once used. Use all these resources wisely and have no mercy, your opponents will not. -description from designer

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Editions

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Credits

Designers

1
Luca Vincitore

Artists

5
Pietro Bastas Davide De Bellis Gaia Degl'Innocenti Giovanni Lazzari Giovanni Panarello

Publishers

1
Deer Games Studio

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