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Karak Goblin box art

Karak Goblin

Players

2-4

Time

30-90

Age

8+

Weight

2.13

Rating

6.31

Fit

Teach 2.1

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction and limited emphasis on cooperation.

Replay value

Karak Goblin has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. Although it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Karak Goblin is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Standalone card game set in the world of Karak. The players will once again become heroes – this time exploring dark goblin caves – in the introductory-level deck-building game. The goal is simple – to fight your way through the 3 levels of monster to the boss and defeat him. This time you will not go with the famous heroes to the underground of the castle in distant Jordan, but to the goblin cave. The goal of the players is to create strong combos from the cards, with the help of which you will fight your way through a number of monsters.

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Credits

Designers

2
Roman Hladík Petr Mikša

Artists

1
Roman Hladík

Publishers

1
Albi

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