Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Standalone card game set in the world of Karak. The players will once again become heroes – this time exploring dark goblin caves – in the introductory-level deck-building game.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Standalone card game set in the world of Karak. The players will once again become heroes – this time exploring dark goblin caves – in the introductory-level deck-building game. The goal is simple – to fight your way through the 3 levels of monster to the boss and defeat him. This time you will not go with the famous heroes to the underground of the castle in distant Jordan, but to the goblin cave. The goal of the players is to create strong combos from the cards, with the help of which you will fight your way through a number of monsters.