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Fangs box art

Fangs

Players

5-8

Time

?-?

Age

10+

Weight

1.75

Rating

7.10

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game Fangs has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation in the game.

Replay value

Fangs has a high variability gameboard, offering different experiences each time it is played. The availability of expansions adds new content and gameplay elements. The game provides deep strategic possibilities and room for improvement. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, Fangs has a strong replayability score of 7.85.

Luck profile

Fangs has a moderate influence of luck. Random elements like dice rolls or card draws play a notable but not exclusive role in determining the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a balanced mix of luck and strategy.

Overview

Fangs is a re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans. The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams). Since everybody starts knowing only who they are, they must start working on deducing who the other players are and whether they are friend or foe. Acting quickly may help you gain an advantage by weakening the opposing team before they realize which of the players fighting is their ally, but moving hastily with limited information may see you accidentally eliminate a teammate and set your side back in the conflict. On each turn, players either try to gather information, find new equipment, or try to harm (or aid) another player. Different areas of the map influence what you may discover and who you may interact with while certain cards and abilities mean you can never be certain that things will go according to plan.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Yasutaka Ikeda

Artists

1
Unger & Fiedler Transmedia Studio GmbH

Publishers

1
KOSMOS

Linked items

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