ABG All Board Games
Fake That! box art

Fake That!

Players

4-8

Time

?-?

Age

10+

Weight

1.5

Rating

6.72

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.6

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

fake that! has a high variability gameboard, decent expansions available, deep strategic possibilities, moderate player interaction, good scalability, and is relatively easy to learn. Overall, it offers a solid replayability experience.

Luck profile

The final luck score for Fake That! is 6. The game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Have you heard of Brigit, a New Zealand cat known for stealing drying underwear? Did you know that the most famous newspaper from Norway published the official death notice of Santa Claus? That CIA agents send each other messages with their shoelaces? Don't you worry — neither will your friends! In each round of Fake That!, the player in the role of "Gullible" will ask a wacky question. Each of the other players must answer either the crazy truth or...a big fat lie! Will the liars prove convincing enough? Will Gullible succeed in uncovering all of them without pointing out the right answer? —description from the publisher

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Linked items

No linked items imported yet.