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Anno Domini: Kuriositäten box art

Anno Domini: Kuriositäten

Players

2-8

Time

?-?

Age

10+

Weight

1

Rating

6.77

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

anno domini: kuriositäten has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. While the player interaction score is average, the overall replay value is still strong. The game is relatively easy to learn, making it accessible to a wide range of players. Overall, anno domini: kuriositäten provides a highly replayable and engaging experience.

Luck profile

Anno Domini: Kuriositäten has a moderate level of luck involved in the game. Random elements such as card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Each Anno Domini set consists of 340 cards, with a description of a historical event on one side of the card, and the year in which it happened on the other. Each player receives nine of these cards, and may only look at the descriptions. Each player in turn puts a card on the table, trying to put them in chronological order. A player may, instead of adding a card, claim that the order in which the cards were put is incorrect. In this case all cards are turned over and the correct years revealed. If the order was correct then the doubting player receives four cards and skips a turn. If the order was incorrect then the previous player, who accepted the order as correct, receives two cards. The first player that gets rid of all the cards wins. Bluffing is as least as important as knowledge in this game. Most events are rather obscure and are hard to date.

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Editions

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Credits

Designers

1
Urs Hostettler

Artists

1
Res Brandenberger

Publishers

2
ABACUSSPIELE Fata Morgana Spiele

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