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Fail Safe: Strategic Nuclear Warfare In The Cold War box art
2013 Ranked #13,752

Fail Safe: Strategic Nuclear Warfare In The Cold War

Cold War air wargame has rival blocs move aircraft, fight in the air, and bomb enemy targets with nuclear weapons. Victory demands preventing the other side from dominating the world through sufficient strikes.

Wargames Modern Warfare Wargame Area Movement History: Cold War

Players

2

Play time

Not listed

Age

?+

Complexity

2.57/5

Rating

7.02

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Fail Safe is a wargame of a hypothetical strategic nuclear air war sometime in the late 1950s, before the age of the ballistic missile. There are two players, the East Bloc and the Free World.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Fail Safe is a wargame of a hypothetical strategic nuclear air war sometime in the late 1950s, before the age of the ballistic missile. There are two players, the East Bloc and the Free World. Each player has units representing formations of aircraft, weapons systems, and air defense forces. Players move their units, conduct air-to-air battles, and bomb ground targets. The objective of the game is to drop sufficient nuclear weapons upon the other side in order to prevent them from dominating the world. The game map encompasses much of the northern hemisphere, centered on the North Pole. Each game turn represents an hour or more of flight time, and each unit represents a wing of specific aircraft, by type. Components: One 22" x 34" map & 228 counters Magazine: Strategy & Tactics #283

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1
Play time
90 min
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

1
Brandon Pennington

Publishers

2
Decision Games (I) Kilovolt Design

Linked items

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