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War By Television: Kosovo 1999 box art
2014 Ranked #17,676

War By Television: Kosovo 1999

A hypothetical modern wargame where NATO and Serbian forces contest a 1999 ground invasion of rump Yugoslavia. Limited time, supplies, and political will pressure the invaders to achieve victory before a truce.

Wargames Modern Warfare Wargame Hexagon Grid History: Yugoslav Wars

Players

2

Play time

Not listed

Age

?+

Complexity

2.67/5

Rating

6.53

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Modern War #9, Jan-Feb 2014 War by Television: If The US & NATO Had Invaded Serbia is a "what-if" simulation of the fighting that might have occurred across rump-Yugoslavia in the late summer or early autumn of 1999 if the Western alliance had decided on a ground war to settle the Kosovo crisis. WbT is a two-player wargame of low-to-intermediate complexity that posits this might-have-been war lasting about a month, about the maximum time before the invaders' diminishing supplies, and their loss of the political will necessary to continue the fighting, would force a truce if victory had not already been achieved in the field.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Modern War #9, Jan-Feb 2014 War by Television: If The US & NATO Had Invaded Serbia is a "what-if" simulation of the fighting that might have occurred across rump-Yugoslavia in the late summer or early autumn of 1999 if the Western alliance had decided on a ground war to settle the Kosovo crisis. WbT is a two-player wargame of low-to-intermediate complexity that posits this might-have-been war lasting about a month, about the maximum time before the invaders' diminishing supplies, and their loss of the political will necessary to continue the fighting, would force a truce if victory had not already been achieved in the field. Each hexagon equals 7.5 miles (12 km.) from side to opposite side. Each game turn represents two days. The units of maneuver are mostly brigades and divisions-size groupings for the Serbians; each with about 2,000 to 5,000 men, and about 25 to 50 armored fighting vehicles in the tracked mechanized units. On the NATO side, units are divisions, corps and armies, each containing about 9,000 to 25,000 men and up to 350 or so armored fighting vehicles. The invaders' air supremacy is built into several aspects of the rules (such as the CRT) and therefore is not represented by separate aircraft unit-counters.

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Editions

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Game and edition data

All specifications (3)

Play and group

Players
2
Best with
1–2
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Ty Bomba

Artists

1
Joe Youst

Publishers

1
Decision Games (I)

Linked items

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