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Essentia box art
2010 Ranked #15,996

Essentia

A fantasy skirmish game has rival spellcasters command golems to fight for possession of a changing land. Different magical terrains grant altered movement and attacks, making position determine which powers a force can use.

Abstract Abstract Strategy Fantasy Grid Movement Modular Board

Players

2

Play time

Not listed

Age

8+

Complexity

2.33/5

Rating

7.65

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Far away, in a land called Essentia, two Orders of spell casters have fought for the territory’s possession through the years. Sworn enemies, the Wizards of Dawn and the Sorcerers of Twilight strive for their opponents’ end in every battle.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Far away, in a land called Essentia, two Orders of spell casters have fought for the territory’s possession through the years. Sworn enemies, the Wizards of Dawn and the Sorcerers of Twilight strive for their opponents’ end in every battle. But the number of magicians is small and their life is priceless, so they do not fight on their own but by means of golems under their command. These battles are carried out on a strange zone where a special magic named essence provides the golems with new powers. That place, called The Changing Land, consists of several different terrains: plains, plateaus, rocks, forests and mountains. There also exist other weird zones, such as springs and circles of essence. Every magic terrain gives a certain magic power to whom tread on it so that it allows them to move or attack in different ways. Today, one more struggle is about to begin. A skilled wizard of Dawn and a clever sorcerer of Twilight are the chosen ones to handle the golems to solve the battle. The game includes: - Organic cotton case (Format 1). - A4 flexible pad board. - 28 printed and laser-cut tiles. - 16 dark onyx laser-cut acrylic golems. - 16 translucent white laser-cut acrylic golems. - Rulesheet.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
8+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Fernando Lafuente

Artists

1
Chechu Nieto

Publishers

1
nestorgames

Linked items

No published linked games yet.