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Katarenga box art
2017 Ranked #6,299

Katarenga

A two-player abstract strategy game where pawns change movement based on the colors of the squares they leave. Reaching the opposing baseline with two pieces wins, but the modular board demands constant tactical adjustment to shifting abilities.

Abstract Abstract Strategy Grid Movement Modular Board Category: Combinatorial

Players

2

Play time

Not listed

Age

8+

Complexity

2.29/5

Rating

7.38

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Your objective in Katarenga is to get two of your figures past the opposing baseline. That may sound easy — but your opponent is flexible and dangerous.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Your objective in Katarenga is to get two of your figures past the opposing baseline. That may sound easy — but your opponent is flexible and dangerous. The abilities of the playing figures change from one move to the next. Only if you realize the advantages of the division of four possible actions, make clever use of the different strengths, and plan ahead can you outsmart your opponent through tactical play and thus win the game. Description from the designer: Katarenga is a two-player abstract consisting of a variable board, 16 pawns, and rules of movement derived from Chess. Each pawn’s move is governed by the colour of the square it moves away from (red = rook, yellow = bishop, green = knight, blue = king). For each game the board is constructed from four double-sided quarterboards, each of which can be placed either way up and any way round, yielding a total of over 24,000 different 8x8 boards. In the basic game your aim is to get two of your pawns to the opposite side without being captured. The same equipment can be used for playing a variety of other games with the same rules of movement and capture. Can you invent more?

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20 min
Age
8+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
David Parlett

Artists

2
Dennis Lohausen Andreas Resch

Publishers

1
HUCH!

Linked items

No published linked games yet.