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Espinas box art
2017 Ranked #17,887

Espinas

A cooperative narrative horror game has players explore a sanatorium, create scenes, and later remember their key elements to survive. Forgotten details trigger penalties, so the shared story becomes both the threat and the resource keeping characters alive.

Horror Memory Cooperative Game

Players

3-6

Play time

60-120 min

Age

14+

Complexity

1/5

Rating

6.63

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In an old sanatorium, some evil forces that live there want to destroy your characters since you visited the place 15 years ago. You escaped then, but the evil is determined to destroy you.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In an old sanatorium, some evil forces that live there want to destroy your characters since you visited the place 15 years ago. You escaped then, but the evil is determined to destroy you. If all characters die, game is lost. If any or all survive a global score is achieved so you can have your own survival ranking. Espinas is a cooperative game where all players try to survive. Espinas is a narrative game, in wich the players develop a terror history. The game is played around a board that depicts a diagram with the turns (a clock from 0100 to 0315 in quarter increments) and place to set the different decks. Game is played in two phases of 10 rounds and a final optional epilogue. First phase is the Exploration. One player starts the game exploring the Entrance, composing a escene that includes an hour, a character, a scenario and an event, including some key elements dictated by the cards. All players add more escenes, guided by the cards until all rounds are played. Next phase is the regression phase. Players have to remember all key elements of the exploration. If a player fails to do so a Spine card is resolved as a penalty. Once all rounds are played, i.e. all exploration escenes are remembered, if one or more players still alive, they ara victorious. If all players are dead... well... they lost!

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Category

2

Mechanism

2

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
2
Play time
60–120 min
Age
14+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
José Lomo

Artists

1
Cecilia Jos

Publishers

1
Nosolorol Ediciones

Linked items

No published linked games yet.