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Magic School box art
2019 Ranked #17,941

Magic School

A cooperative matching game has apprentice sorcerers pair magical items with their owners to complete quests and become Grand Sorcerers. The group must finish enough quests together, making every correct match advance a shared goal.

Memory Cooperative Game

Players

1-6

Play time

5-15 min

Age

5+

Complexity

1/5

Rating

6.46

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You'll play as young apprentices dreaming of becoming Grand Sorcerers. If you want to achieve your goal, you'll need to successfully complete at least 10 quests.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You'll play as young apprentices dreaming of becoming Grand Sorcerers. If you want to achieve your goal, you'll need to successfully complete at least 10 quests. They are a group effort and you'll need to work together to win. To complete a quest, you must match the magical items to their owners and put the two matching cards together.

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Category

1

Mechanism

2

Shopping

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
2
Play time
5–15 min
Age
5+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Jonathan Favre-Godal

Artists

1
Olivier Latyk

Publishers

1
Djeco

Linked items

No published linked games yet.