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Epaminondas box art

Epaminondas

Players

2

Time

?-?

Age

10+

Weight

2.86

Rating

7.14

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Epaminondas has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Epaminondas has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Epaminondas has a strong replayability score of 7.8 out of 10.

Luck profile

Epaminondas has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Epaminondas is one of Bob Abbott's masterpieces, sadly poorly known. It's a pure abstract 2 player game, white versus black, the board is somewhat similar to the one in Brain Trainer or Othello. Epaminondas is named after the Theban general who invented the phalanx formation he used to defeat the Spartans in 371 B.C. The term "phalanx" is used in the game to describe a connected group of two or more pieces in a straight line, either orthogonally or diagonally. Epaminondas is played on a 14 x 12 checkered board with 28 black pieces and 28 white pieces. The objective is to move your pieces across the board onto your opponent's back rank, the row closest to him, by moving your phalanxes and capturing enemy pieces. Re-implements: Crossings that is on a 8x8 board.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Robert Abbott

Artists

1
Néstor Romeral Andrés

Publishers

5
Ariel Productions Ltd Bütehorn Spiele (Buchholz Verlag) Hexagames (I) nestorgames Robert Abbott

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