ABG All Board Games
Dameo box art

Dameo

Players

2

Time

?-?

Age

8+

Weight

2.5

Rating

7.60

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Dameo offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Dameo has a strong replayability score of 8.07.

Luck profile

Dameo has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning, which gives them a good amount of control over the game. The overall luck dependence is balanced, with a mix of luck and strategy influencing the outcome. The final luck score for Dameo is 7, indicating that luck plays a minor role in the game.

Overview

A Checkers-like game that uses linear movement. Men can move straight or diagonally forward. Similarly, a line of men can advance as a group straight or diagonally forward. Kings move like a queen in Chess. Men and kings capture orthogonally only. Kings can capture at the long range. Maximum capture is enforced. Since men can move over other men of their own colour, gameplay is swifter and sharper than that of traditional Checkers.

Editions

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Credits

Designers

1
Christian Freeling

Publishers

1
(Web published)

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