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Embark box art

Embark

Players

2-5

Time

30-60

Age

14+

Weight

2.17

Rating

6.91

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Embark has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Embark offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Embark has a strong replayability score of 7.9.

Luck profile

Embark has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in the game. The game outcome is a balanced mix of luck and strategy.

Overview

As new islands appear out of the mist, send your voyagers in search of wealth and adventure! In Embark, you will load various boats heading to these new, uninhabited islands in order to explore, colonize, and mine their riches. Only fully-loaded boats will launch, so assign your voyagers carefully. Explorers will scout out the islands, unlocking their mysteries. Miners will collect ore, and colonists will cultivate farms and reap the benefits that the islands have to offer. Watch out for your opponents’ warriors, who can replace your voyagers and take over their jobs! Embark is a game for 2-5 players, designed by Philip duBarry, and developed by Seth Jaffee. It lasts about 15 minutes per player, and could be described as a light-to-medium weight game. In Embark, you and your friends simultaneously assign your voyagers to boats, then take turns assigning them jobs by placing them into specific berths in the boats. When a boat is full, it launches, carrying your voyagers to one of the islands in play, where your voyagers will start to perform the jobs to which they were assigned: Explorers explore the island, scoring 1 point per round, and increasing an exploration bonus for the island. Miners collect ore, which will score an end game bonus. Colonists build farms worth a chunk of points. Having a majority of colonists also wins a player the exploration bonus for the island. Captains can do any of the three jobs above. Warriors must displace another voyager and take over their job, sending the displaced voyager back to the owner's pub to be reassigned next round. After six rounds of assigning voyagers and launching boats, the game ends, bonuses are tallied, and the player with the most points wins! —description from the publisher

Editions

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Files

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Credits

Designers

1
Philip duBarry

Artists

1
Robert Gonzales

Publishers

1
Tasty Minstrel Games

Linked items

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