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Jinja box art
2021 Ranked #13,496

Jinja

Worker-placement game has players send workers across Japan to build shrines and earn the most honor. Variable goals, seasonal events, and secret fortunes make construction timing and regional presence strategically important.

Territory Building Area Majority / Influence Worker Placement

Players

2-5

Play time

45-60 min

Age

14+

Complexity

2/5

Rating

7.36

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Jinja is colorful worker placement game about building shrines across Japan. You must place workers at key locations around Japan to activate one of thirteen different actions or build at one of seven different territories.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Jinja is colorful worker placement game about building shrines across Japan. You must place workers at key locations around Japan to activate one of thirteen different actions or build at one of seven different territories. To earn the highest honor, you must plan your strategy, time your construction, and be a little bit lucky. Jinja features evocative illustrations and high-quality components, with custom plastic miniatures representing the shrines, painted meeples to represent the workers, screenprinted score trackers, and a custom multi-color Mask die. The game board is an illustrated map of Japan divided into territories with a limited number of temple sites. Over five seasons, players place workers on one of the thirteen actions or seven territories as they work towards their different goals. Building a Shrine earns honor and special abilities Jinja adds replayability with variable goals and events. Omikuji, or "fortunes," are secret goals that score you bonus points if your shrines are on key locations. Kitsune cards are randomly chosen for each game, providing different discounts, bonuses, and abilities that change with the seasons. Throughout the game you can exchange deed cards for territory, leave it up to luck by rolling the mask die for bonuses, and revisit your territories to build up your resource supply. At the end of the game, players also get bonuses for having the most shrines in each region. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–3
Play time
45–60 min
Age
14+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Kevin Crosby Cory Goff

Artists

2
Justin Lynch Lamaro Smith

Publishers

1
WizKids (I)

Linked items

No published linked games yet.