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Castello Methoni box art
2019 Ranked #8,283

Castello Methoni

An area-control building game has merchants construct walls, place houses, and create domains through financial power. Closing or merging domains pays residents, so money flows between rivals as territory changes.

City Building Economic Area Majority / Influence Enclosure

Players

3-5

Play time

30-50 min

Age

8+

Complexity

2.4/5

Rating

6.79

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

During the Byzantine years, Methoni retained its remarkable harbor and remained one of the most important cities of Peloponnese. The Republic of Venice had its eye on Methoni since the 12th century, due to its location on the route from Venice to the Eastern markets.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

During the Byzantine years, Methoni retained its remarkable harbor and remained one of the most important cities of Peloponnese. The Republic of Venice had its eye on Methoni since the 12th century, due to its location on the route from Venice to the Eastern markets. Rich Venetian traders started to expand their territories with power and money to be a lord of Methoni which must be the promised most powerful throne. In Castello Methoni, players attempt to take over castles, but with money, not military power. On a turn, a player plays a card of a certain terrain, builds a wall on the corresponding place, then places one of their houses and one other house on each side of the wall. When an area is closed by walls, it becomes a domain. When a player builds a domain, then they pay money to the players who have a house in the area. When a player builds a domain adjacent to another domain, they can merge the domains by paying money. The game ends when no more walls remain in the supply. The player who has collected the most points from coins and domains wins. —description from publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
30–50 min
Age
8+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Leo Colovini

Artists

1
Jakub Rebelka

Publishers

1
Mandoo Games

Linked items

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