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Elfball box art
2007 Ranked #12,685

Elfball

Fantasy sports miniatures game has teams compete in a streamlined tactical contest built for quick play. Regional lore and standardized fields frame a sport where every nation claims a different origin.

Strategy Games Fantasy Miniatures Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

?+

Complexity

2.88/5

Rating

7.26

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

From the designer: ElfBall is rich in tactical stimulation, but streamlined in play. It's the kind of game for those nights when you'd like to play something, but don't want to commit to a traditional fantasy sports simulation.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the designer: ElfBall is rich in tactical stimulation, but streamlined in play. It's the kind of game for those nights when you'd like to play something, but don't want to commit to a traditional fantasy sports simulation. One of the great mysteries of the sport of Elfball is just where it began, and how it got its name. The Elves of the vast forests of the Westerlands claim to have been playing the sport since the dawn of time, and that they named it in honor of themselves. The Dwarves and Orcs, high in their mountain homes, dispute this bold claim and insist that the game’s name instead refers to the type of severed head that makes the best ball core; both races maintain that they are in fact the originators and some of the bloodiest wars in the history of the realms have been fought over this claim. The men of the Middle Kingdoms ignore the squabbles of the elder races and call the game De Circque instead. Today Elfball is played by every nation and tribe of the world, and with a few regional variations, it is played the same on fields throughout The Realms. The design of the field, the distinctive ball, and the rules of play are all quite standardized. This game was prototyped in 2002 by Phigs Miniatures but did not see production until the game rules were overhauled and changed about 80% from the prototype and then released by Impact! Miniatures in 2007.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
75 min
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

4
Tom Anders Phil Bowen Max Haider Eric Reiter

Artists

2
Melvin de Voor Eric Reiter

Publishers

1
Impact! Miniatures

Linked items

No published linked games yet.