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Helvetia Cup box art
2012 Ranked #8,348

Helvetia Cup

A fantasy football simulation has coaches choose squads, move players, pass, tackle, and shoot in tactical matches. Boost management affects abilities, so exhausted players become vulnerable on the pitch.

Fantasy Sports Simulation Creatures: Monsters

Players

2

Play time

Not listed

Age

10+

Complexity

2.69/5

Rating

6.65

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Helvetia was created not only from diplomatic relations, but also out of war. There is no longer bloodshed amongst the people of Helvetia, though, as they now prefer to express their rivalry another way.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Helvetia was created not only from diplomatic relations, but also out of war. There is no longer bloodshed amongst the people of Helvetia, though, as they now prefer to express their rivalry another way. They do it by way of a new sport: the Helvetia Cup. HELVETIA Cup is a game of simulation football that blends tactical skill, strategy and luck and is set in a fantasy world, with each player acting as a coach in epic games and titanic championships. HELVETIA Cup has both a family version and a geek version. Short rules description - In Helvetia Cup two fantasy teams compete against each other - You play the coach of a soccer team composed of 9 players. For each game you choose 1 goalkeeper, 4 players and 2 substitutes. - Each player is defined by its abilities, as for example dribble, shoot, tackling, pressure, clearance Each turn you can move all your players. One hexagon movement is free, if you want to move more you need to spend boost. If a player has no more boost then all its abilities are divided by two. - After the movement, if the defender has a player in the same hex as the ball, he could try some actions; For example, to steal the ball or tackle. If the offense still has the ball, he can try to shoot or pass.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
45 min
Age
10+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

2
Frank Crittin Grégoire Largey

Artists

1
Lorenzo Mastroianni

Publishers

2
asmodee Helvetia Games

Linked items

No published linked games yet.