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Electronic Detective box art

Electronic Detective

Players

1-4

Time

?-?

Age

10+

Weight

2

Rating

6.35

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is not a strong emphasis on cooperation.

Replay value

Electronic Detective has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience for players.

Luck profile

The final luck score for Electronic Detective is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The ultimate "Who-Done-It" game, where 1-4 players combine human deductive reasoning with advanced computer logic to solve over 130,000 totally different murder mysteries. Bang! Bang! Shots ring out in the big city. A body lies alone at the docks. The funeral dirge sounds. 19 colorful characters at the scene of the crime flee to other parts of town. As one of the “private eyes” assigned to the case, you must interrogate these suspects. Players compete, using logic and deduction, to be first to identify the murderer. Features Each suspect card contains different questions you may ask to obtain vital information which will help you deduce the identity of the murderer. The computer becomes the suspects, as you “grill” them one by one. You have the questions and it has the answers. Get careless and you’ll ask for useless information. Ask a smart question and you’ll have a key fact in a flash! Electronic Display (light-emitting diodes) shows you the answers. Your case fact sheet helps you study and weigh the suspects’ statements, and logically follow the tangled web of evidence. Now you’re ready to make an accusation. If you’re correct the sirens sound. If not…Bang! Bang! The next victim is you and you’re out of the game! In its powerful microcomputer brain electronic detective has all the suspects’ alibis, plus key clues pertaining to the dastardly deed. Its electronic I.Q. is at your fingertips! You may recheck clues at any time using the computer’s electronic memory bank. Gun shots, police sirens, and the funeral dirge are all part of the game’s play. May be played at 3 different levels: “Gumshoe,” “Sleuth,” or “Master Detective.” Automatically switches off after game play is completed. Battery operated - 6 AA – you can play it anywhere.

Editions

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Credits

Designers

2
Julius Cooper Phil Orbanes Sr.

Publishers

2
Arxon Ideal

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