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Echt Spitze box art
2022 Ranked #18,223

Echt Spitze

A flip-and-write puzzle has players choose dice, mark grid spaces, pop bubbles to switch sides, and collect icon bonuses. Shared dice and racing bonuses make each mark shape both sides of a personal sheet.

Pattern Building Dice Rolling Mechanism: Roll-and-Write Series: Klein & Fein (Schmidt Spiele)

Players

1-4

Play time

Not listed

Age

8+

Complexity

1/5

Rating

6.04

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.3/5

Scales well

Strategic depth 4.6/5

Deep strategy

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How it plays

How does it play?

In Echt Spitze, you want to fill the spaces on your player sheet — both sides of it! — to score more points than anyone else.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Echt Spitze, you want to fill the spaces on your player sheet — both sides of it! — to score more points than anyone else. To play, each player takes a sheet from the score pad of the same level (1-3). The sheet has a 5x5 grid of squares on each side, with the rows and columns being numbered 1-5. Many of the spaces feature an icon (fruit, flower, gem, etc.) surrounded by a soap bubble. The active player rolls 4-6 dice, two more than the player count, then all players in turn choose one of the dice and place it on the matching number in either the row or column of their sheet. (Dice show 1-5 and a ?, which is a joker.) The active player then either keeps the remaining two dice or re-rolls them. Each player can then use one of the two common dice to target a particular space on their score sheet, e.g., if you placed a 4 on the 4 column and the two dice show 1 and 3, you then mark off either the 1-4 space or the 3-4 space on your sheet. If this space has a soap bubble, you mark off this space, poke a hole in it with your pencil, then flip the sheet over and mark off the newly poked space. Now you'll continue play on the back of your sheet, flipping it over again only when you "pop" another soap bubble. When you mark off an icon, no matter which side of the paper, track this in your score column. The first player to mark off all icons of a type receives the large bonus, then everyone else can score only the small bonus for this icon. One or both of your chosen dice might have an X on them. If this is the case and you don't pop a bubble this turn, you can mark off one or two extra spaces adjacent to the originally marked space for that turn. With two Xs, if you marked 1-4, for example, then you could mark 1-5 and 2-5. If you mark all squares in a row or column, circle the star next to that line. When someone scores their third type of icon, the game ends. Players tally their icon bonuses, points for each star (which vary per level), and 1 point for each collected icon that didn't receive a bonus. Whoever has the highest score wins. Level 2 sheets have beehives, and when you mark off a beehive, the bees attack everyone else and they can no longer mark off this space, which means they can't complete this row and column. Level 3 sheets challenge you to create polyominoes with marked-out spaces, in addition to collecting icons.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2–4
Play time
20 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Ralph Querfurth Klaus-Jürgen Wrede

Artists

2
Olga Cress Leon Schiffer

Publishers

1
Schmidt Spiele

Linked items

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