Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Who stops the water? Tides - the interplay of ebb and flow.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Chaining
Link actions or effects so one result enables the next part of a sequence.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Layering
Place components over earlier pieces so their order and overlap affect play.
Memory
Remember previously revealed information, positions, or sequences.
Read the full game description
Who stops the water? Tides - the interplay of ebb and flow. Each player rules one of the tides and tries to use it profitably. But which is stronger? Does the land have the strength to defy the water, or does the final tide carry the day? —description from the publisher (translated) In this card game players build up cascades of moving cards across the playfield in order to get their cards to reach the final destination in the opposite corner.