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Dungeons & Dragons: Waterdeep – Dungeon Of The Mad Mage Board Game box art
Rich game profile

Dungeons & Dragons: Waterdeep – Dungeon Of The Mad Mage Board Game

In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinth dungeon known as Undermountain, domain of the mad wizard Halaster Blackcloak, who has seeded his lair with monste...

Players

1-5

Time

?-?

Age

14+

Weight

2.4

Rating

7.68

Should this hit the table?

Quick read before the metadata.

The game has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions fairly frequently. While there is some cooperation required, it is not a major focus of the game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions fairly frequently. While there is some cooperation required, it is not a major focus of the game.

Replay value

The Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage board game has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a rewarding and engaging experience for those willing to invest the time.

Luck profile

The final luck score for Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinth dungeon known as Undermountain, domain of the mad wizard Halaster Blackcloak, who has seeded his lair with monsters, traps, and mysteries. As an adventurer in Waterdeep: Dungeon of the Mad Mage, you plan to explore Undermountain in search for treasure while navigating numerous traps and ominous monsters. Following in the path of the other critically-acclaimed D&D board games, Waterdeep: Dungeon of the Mad Mage features multiple scenarios, challenging quests, and gameplay designed for a single player or a cooperative group of 2-5 players. The game features new environment and bane/boon cards, as well as the trap and spell decks that premiered in Tomb of Annihilation. Waterdeep: Dungeon of the Mad Mage can also be combined with the other D&D Adventure System co-operative play board games, including Tomb of Annihilation, Temple of Elemental Evil, The Legend of Drizzt, Castle Ravenloft, and Wrath of Ashardalon. Miniature counts (standard edition)Green Monsters (31) Shadow (3) Grung (3) Intellect Devourer (6) Grung Elite Warrior (1) Bheur Hag (3) Thug (3) Veteran (3) Flying Sword (3) Veteran Leader (1) Thug Leader (1) Beholder Zombie (2) Scaladar (1) Death Tyrant (1) Purple Villains (7) Trobriand (1) Halaster Blackcloak (1) Arcturia (1) Muiral (1) Zalthar Shadowdusk (1) Grey Ooze (1) Dezmyr Shadowdusk (1) Dark Blue Heroes (5) Navell Human Paladin (1) Cormac Half-Elf Cleric (1) Atka Tiefling Fighter (1) Marcon Human Sorcerer (1) Trosper Gnome Rogue (1)

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