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Dungeon! box art
1975 Ranked #4,767

Dungeon!

A fantasy dungeon-crawling race where adventurers fight monsters, collect treasure, and return enough wealth to the entrance first. Deeper levels offer richer prizes but stronger foes, forcing players to decide how much danger to risk.

Thematic Games Adventure Exploration Area Movement Critical Hits and Failures

Players

1-8

Play time

Not listed

Age

8+

Complexity

1.56/5

Rating

5.99

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In many ways "Dungeon!" is similar to Dungeons & Dragons, although much simplified and transformed into a board game. Players explore a dungeon that is divided into levels of increasing difficulty, fighting monsters for valuable treasure.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In many ways "Dungeon!" is similar to Dungeons & Dragons, although much simplified and transformed into a board game. Players explore a dungeon that is divided into levels of increasing difficulty, fighting monsters for valuable treasure. As players venture deeper into the dungeon, the monsters become more difficult and the treasure more valuable. Several character classes each have slightly different fighting abilities – most notably the wizard, who can cast spells. Combat is simulated using dice; players roll the dice to attack a monster, and if unsuccessful, the dice are rolled to determine the effect of the monster's counter-attack. The winner is the first player to bring a certain amount of treasure back to the Dungeon's entrance. Reimplemented by: The Classic Dungeon The New Dungeon

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–8
Best with
2
Play time
30 min
Age
8+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
David R. Megarry

Artists

4
Daniel Gelon Keith Hill Richard Hill James Holloway (I)

Publishers

1
Tactical Studies Rules (TSR)