Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Ares Magazine #5 Players form a party of Heroic Fantasy adventurers to journey into the Citadel of the evil mage "X the Unknown", gaining experience and power by fighting his monsters, and ultimately facing and defeating X himself.
Core mechanisms
Key systems that shape the decisions players make.
Modular Board
Build the play area from interchangeable sections that vary between games.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
Ares Magazine #5 Players form a party of Heroic Fantasy adventurers to journey into the Citadel of the evil mage "X the Unknown", gaining experience and power by fighting his monsters, and ultimately facing and defeating X himself. The Citadel map is randomly generated during the game by drawing and placing rooms and corridors printed on 1/2" die-cut counters.