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Citadel Of Blood box art

Citadel Of Blood

Players

1-6

Time

?-?

Age

10+

Weight

2.4

Rating

6.57

Fit

Teach 2.1

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Citadel of Blood has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.

Replay value

Citadel of Blood has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Citadel of Blood is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Ares Magazine #5 Players form a party of Heroic Fantasy adventurers to journey into the Citadel of the evil mage "X the Unknown", gaining experience and power by fighting his monsters, and ultimately facing and defeating X himself. The Citadel map is randomly generated during the game by drawing and placing rooms and corridors printed on 1/2" die-cut counters.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Eric Lee Smith

Artists

2
Barclay Shaw Redmond A. Simonsen

Publishers

4
Encore Hobby Japan SharpSharkGames SPI (Simulations Publications, Inc.)

Linked items

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