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Deathmaze: Heroic Adventure In The Corridors Of Doom box art

Deathmaze: Heroic Adventure In The Corridors Of Doom

Players

1-6

Time

90-180

Age

10+

Weight

1.74

Rating

6.06

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The strategic depth allows players to continuously improve their strategies, while the player interaction score ensures engaging gameplay. The game scales well with different numbers of players without compromising its appeal or balance. Although it may take some time to learn, the depth it offers makes it worth the effort. Overall, Deathmaze: Heroic Adventure in the Corridors of Doom has a strong replayability score of 7.91.

Luck profile

The final luck score for Deathmaze: Heroic Adventure in the Corridors of Doom is 4.67, indicating a moderate influence of luck on the game outcome. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game. Players have substantial ability to mitigate randomness through strategic decisions and planning. However, the game still has a balanced mix of luck and strategy, with the outcome being influenced by both luck and player decisions.

Overview

(from the instruction manual) Deathmaze: Heroic Adventures in the Corridors of Doom, is a game for one to six players in which each player controls the actions of one or more adventurers exploring the depths of a horror filled catacomb in pursuit of glory and gold. Like fantasy role playing games, Deathmaze deals with personal heroic fantasy; unlike such games, it requires no gamesmaster, but pits the players' skills against an un-gamemastered game system. There is an expanded set of rules contained in MOVES magazine #51 " Roll up for the mystery tour!" The system was later used in Citadel of Blood.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Greg Costikyan

Artists

2
Howard Chaykin Redmond A. Simonsen

Publishers

4
Hobby Japan Kokusai-Tsushin Co., Ltd. (?????) Simpubs Ltd. SPI (Simulations Publications, Inc.)