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Dragoon: Heads Will Roll box art

Dragoon: Heads Will Roll

Players

2-10

Time

10-30

Age

6+

Weight

1

Rating

6.68

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.5

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game has a high degree of variability in the gameboard, expansions available, and strategic depth. It offers a good level of player interaction and scalability. While it may not be the easiest game to learn, it provides a fresh and engaging experience with a high replayability score.

Luck profile

Dragoon: Heads Will Roll has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game's outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, luck plays a significant role, but player strategy and decisions also have a meaningful influence on the game's outcome.

Overview

Once all the sassy villagers have been eaten and the treasure hoarded up, it's time for some after dinner relaxation. So the dragons play a fun little game rolling around leftover human skulls. Nothing washes down a nice meal of humans like the taste of victory! Dragoon: Heads Will Roll is a multiplayer dexterity game in which players roll out a fistful of skulls across the table, then attempt to flick themselves around scoring points based on where the skulls have landed. The first player to score 21 points wins! —description from the publisher

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Credits

Designers

2
Alex Cutler Matt Fantastic

Artists

1
Nick Nazzaro

Publishers

1
Lay Waste Games