ABG All Board Games
Cup-a-cup box art

Cup-a-cup

Players

3-8

Time

10-20

Age

6+

Weight

1

Rating

5.93

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.2

Low interaction

Scaling 4.8

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate interaction with a mix of direct and strategic confrontation, requiring occasional cooperation.

Replay value

Cup-a-Cup offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The availability of expansions adds to the replay value by introducing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it strikes a good balance between easiness and depth. Overall, Cup-a-Cup has a strong replayability score of 8.2.

Luck profile

Cup-a-Cup has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have some ability to mitigate randomness through strategic decisions, but luck still plays a significant role. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.

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Editions

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Credits

Designers

2
Ken Gruhl Quentin Weir

Publishers

1
R&R Games

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