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Carla Cat box art

Carla Cat

Players

2-8

Time

15-20

Age

5+

Weight

1.02

Rating

5.66

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Carla Cat has a high replayability score due to its variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. It offers different experiences each time it is played, has impactful expansions, allows for improvement in strategy over time, and adapts well to different player counts.

Luck profile

The final luck score for Carla Cat is 5.67. The game has a low randomness impact, with random elements having minimal influence on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a balanced mix of luck and strategy. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Pounce is a variant of the public domain game, Buttons. A game involving rubber mice, dice, cheese tokens, and a miniature toilet plunger. There are several different Pounce editions which have substantially different components, but similar gameplay. The 2004 edition, for example, has a plastic cat shaped capture device that doesn't resemble a toilet plunger. A player rolls the dice and depending on their roll either tries to plunge the mice or not. Players holding the mice must pull their mice away before they are captured. Similar to: Carla Cat 3 Blind Mice Carla Cat --- Gameplay of the German version Spitz paß auf!: Spitz paß auf! is a children's game for 2-6 players. One player is drawn by lot to be the die roller for this game. Each player gets a number of tokens, which act as victory points (see further below). The rest of the players now place their figures, which are attached to little ropes, onto the playing mat in the middle of the play area. The die roller now rolls the die, and, depending on which number shows up (either a 1 or a 6), he must try to put the dice cup over the figures, while the other players must try to pull their figures from the play area before the cup is put over them. If they don't succeed fast enough, they have to give each other player 1 token. In case they pull their figure from the play area even if no 1 or 6 was rolled, they have to do the same. Also, if the die roller doesn't act fast enough to cover all figures who needed to be trapped in the cup on the roll of 1 or 6, he has to pay 1 token to each other player and pass the die cup to the next player, who the acts as the die roller until he misses to cover a figure, and so on. Victory is determined when one player has reached a set amount of tokens, or one player has lost all tokens. Alternatively, especially for young children, there are also colour-coded dice included, and instead of 1 or 6, two colours are determined when the game begins.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Susanne Kummer

Artists

3
Susanne Kummer Martina Leykamm Urs Waldvogel

Publishers

4
ABC Nürnberg Adolph Holst A/S Alortujou C. G. Vogel

Linked items

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