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Dragonmaster box art
1981 Ranked #4,785

Dragonmaster

A trick-taking game where dealers choose changing hand objectives and players try to avoid penalized tricks or cards. Winning every trick can steal a future deal, so each hand mixes point management with opportunities to disrupt the rotation.

Strategy Games Card Game Fantasy Trick-taking Creatures: Dragons

Players

3-4

Play time

Not listed

Age

12+

Complexity

1.96/5

Rating

6.64

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Dragonmaster is a trick-taking card game based on an older game called Coup d'État. Each player is given a supply of plastic gems, which represent points.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Dragonmaster is a trick-taking card game based on an older game called Coup d'État. Each player is given a supply of plastic gems, which represent points. Each player will get to be the dealer for five different hands, with slightly different goals for each hand. After all cards have been dealt out, the dealer decides which hand best suits his or her current cards, and the other players are penalized points (in the form of crystals) for taking certain tricks or cards. For instance, if "first" or "last" is called, then a player is penalized for taking the first or last tricks. All players will get a chance to be dealer for five hands, but other players can steal this opportunity by taking all of the tricks during certain hands. At the end, the biggest pile of gems wins the game. Jewel contents: 10 clear (2 extra) 14 green (2 extra) 22 red (2 extra) 22 blue (2 extra)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
2
Play time
30 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
G. W. "Jerry" D'Arcey

Artists

1
Bob Pepper

Publishers

2
E. S. Lowe Company Inc. Milton Bradley