Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Players
3-4
Time
?-?
Age
12+
Weight
2.4
Rating
6.98
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Was Sticht? has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, and the game adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the effort.
Was Sticht? has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the outcome primarily determined by player strategy and decisions, but with luck still playing a significant role.
This is a two-trump, trick-taking card game, with several twists. At the beginning of the game, players draft tasks they intend to complete in order to win the game. (Tasks include things like "Take no tricks", "Take 1 Trick", or "Take No Red Cards".) Then, all of the cards are dealt out in front of the players before each hand. Row by row, the players draft cards, and the dealer declares who would have won each row's trick, if it had been played that way. Players use this information to deduce what the trump number and suit are. After all the cards are drafted, each player - except the dealer - selects one of the task tiles she drafted, which will be her mission for the hand. The dealer is stuck trying to uniquely accomplish someone else's task for the round - but at least doesn't have to preselect which person's goal he is trying to "steal". The hand is then played in the traditional fashion, with each player trying to take tricks or not, based on the goal she selected. The first player to complete five tasks wins the game. Re-implemented by: Mü and Lots More
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