Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
An interesting little game that uses a miniscule deck of 28 cards, consisting of 2 identical suits of Sun and Moon cards. Each partnership takes the part of either the Sun or Moon cult, and plays cards only of its designated suit.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
An interesting little game that uses a miniscule deck of 28 cards, consisting of 2 identical suits of Sun and Moon cards. Each partnership takes the part of either the Sun or Moon cult, and plays cards only of its designated suit. An interesting mechanic is that since the cards are dealt randomly, it is often necessary and even prudent to have an opponent play a card for you. The object of the game is to collect souls (of either cult) and temples of your own suit (which serve as a multiplier). Rounds move quickly, and points can add up dramatically. (Description from original incarnation, named 'Twilight')