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Dr. Jekyll & Mr. Hyde box art
1997 Ranked #4,905

Dr. Jekyll & Mr. Hyde

A partnership card game where cults collect souls and their own temples to multiply scores. Opponents may play cards for one another, so exploiting an awkward deal can be as important as building your collection.

Strategy Games Bluffing Card Game Trick-taking Books: Dr. Jekyll and Mr. Hyde

Players

3-4

Play time

Not listed

Age

10+

Complexity

2.34/5

Rating

6.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

An interesting little game that uses a miniscule deck of 28 cards, consisting of 2 identical suits of Sun and Moon cards. Each partnership takes the part of either the Sun or Moon cult, and plays cards only of its designated suit.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

An interesting little game that uses a miniscule deck of 28 cards, consisting of 2 identical suits of Sun and Moon cards. Each partnership takes the part of either the Sun or Moon cult, and plays cards only of its designated suit. An interesting mechanic is that since the cards are dealt randomly, it is often necessary and even prudent to have an opponent play a card for you. The object of the game is to collect souls (of either cult) and temples of your own suit (which serve as a multiplier). Rounds move quickly, and points can add up dramatically. (Description from original incarnation, named 'Twilight')

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
2
Play time
60 min
Age
10+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Wolfgang Werner

Artists

3
Carsten Fuhrmann Robert Korschofski Amelia Sales

Publishers

2
Bambus Spieleverlag Mont Tàber