Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In the must-follow trick-taking game Idle Hands, a.k.a. ??????, the led suit is determined by an extra card played to the trick from among a player's face-up mission cards.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
In the must-follow trick-taking game Idle Hands, a.k.a. ??????, the led suit is determined by an extra card played to the trick from among a player's face-up mission cards. The highest card of the led suit wins all the cards, then adds the mission card to their hand! Every trick is worth points, but this isn't necessarily a good thing since the 4s and 8s are worth their face value in negative points. At the end of the game, whoever has the most points — or more frequently the fewest negative points — wins!