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Dragon Master box art
2004 Ranked #8,142

Dragon Master

A two-player grid game has opponents place cards to create valuable vertical lines. Your columns are your rival’s rows, and the weakest compared column determines the winner after the board fills.

Abstract Fantasy Tile Placement Players: Two-Player Only Games

Players

2

Play time

5-20 min

Age

8+

Complexity

1.25/5

Rating

6.34

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Dragon Master is designed by Reiner Knizia and originally published and released in Korea. Your aim is to create vertical lines that score lots of points.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Dragon Master is designed by Reiner Knizia and originally published and released in Korea. Your aim is to create vertical lines that score lots of points. As you sit on neighboring (rather than opposite) sides of the playing area, your horizontal lines appear as vertical lines for your opponent, and vice versa. The game ends when both of you have played all your 8 cards into the playing area. The 4x4 grid is now complete. Count each of your 4 vertical lines individually and compare the weakest column from both players to determine the winner. Whoever has the higher score in this line wins. In case of a tie, compare all vertical lines. If all lines awarded the same number of points, the game ends in a draw. Based on the early Reiner Knizia games Sono and Prisma, and then reworked as Robot Master Note: the rules in the Victory Point Games promo edition are slightly different: 1) There are only 20 dragon cards in the deck. Players are each dealt 8 cards; the remaining 4 are discarded without the players knowing their values. 2) The grid size is 4x4. 3) Each column is worth the sum of its values. A pair of cards in the same column counts as 10x the value (e.g., 2 "2" cards in a row would be worth 20 points). Three or more cards of the same value in a column scores 100 points.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
5–20 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Artists

1
Dennis Lohausen

Publishers

1
Paper Iyagi