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Dragon Master box art

Dragon Master

Players

2

Time

5-20

Age

8+

Weight

1.25

Rating

6.34

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Dragon Master has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Dragon Master has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replayability. The game provides deep strategic possibilities and allows players to discover new tactics and strategies. The player interaction score is average. Dragon Master scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Dragon Master has a strong replayability score of 7.9.

Luck profile

Dragon Master has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Dragon Master offers a good balance between luck and player agency.

Overview

Dragon Master is designed by Reiner Knizia and originally published and released in Korea. Your aim is to create vertical lines that score lots of points. As you sit on neighboring (rather than opposite) sides of the playing area, your horizontal lines appear as vertical lines for your opponent, and vice versa. The game ends when both of you have played all your 8 cards into the playing area. The 4x4 grid is now complete. Count each of your 4 vertical lines individually and compare the weakest column from both players to determine the winner. Whoever has the higher score in this line wins. In case of a tie, compare all vertical lines. If all lines awarded the same number of points, the game ends in a draw. Based on the early Reiner Knizia games Sono and Prisma, and then reworked as Robot Master Note: the rules in the Victory Point Games promo edition are slightly different: 1) There are only 20 dragon cards in the deck. Players are each dealt 8 cards; the remaining 4 are discarded without the players knowing their values. 2) The grid size is 4x4. 3) Each column is worth the sum of its values. A pair of cards in the same column counts as 10x the value (e.g., 2 "2" cards in a row would be worth 20 points). Three or more cards of the same value in a column scores 100 points.

Editions

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Credits

Designers

1
Reiner Knizia

Artists

1
Dennis Lohausen

Publishers

1
Paper Iyagi