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Robot Master box art

Robot Master

Players

1-4

Time

?-?

Age

8+

Weight

1.33

Rating

6.36

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a focus on strategic decision-making and frequent awareness of other players' actions.

Replay value

Robot Master has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Robot Master has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Robot Master strikes a good balance between luck and strategy, making it an engaging and skill-based board game.

Overview

A game of strategical placement as players have a deck of 36 robots with six cards each of values 0 to 5, and they want to maximize the value of their rows or columns of robots on a 5x5 grid. The value of a row is the sum of the robots in it, except that a pair of identical robots in a row is worth ten times the face value of a single robot (two 3s gives you 30 points, but of course two 0s is still worthless); place three robots of the same type in a row, however, and they're worth 100 points no matter which type they are. The goal isn't to max out your score, but rather to beat your opponent as whoever has the lowest-valued row or column at game's end loses. Since 11 of the cards don't come into play, you have to play the odds on which robots will shuffle your way. Online Play Jijbent.nl (turn-based, Dutch) YourTurnMyTurn.com (English - turn based) Mindgames.com (solitaire version)

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Reiner Knizia

Artists

1
Patrick Cerf

Publishers

2
Cocktail Games Hutter Trade GmbH + Co KG

Linked items

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