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7 Ate 9 box art
Rich game profile

7 Ate 9

7 Ate 9 is a quick-playing card game in everyone wants to rid themselves of cards as quickly as possible — but you can't play just any card you want! Each card features a large numeral (1-10) as well as a smaller numeral in the corner (±1, ±2, or ±3). To play, place one card face...

Players

2-4

Time

?-?

Age

8+

Weight

1.11

Rating

6.09

Should this hit the table?

Quick read before the metadata.

Moderate interaction

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.1

Low interaction

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate interaction

Replay value

7 ate 9 has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds some new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement in strategy over time. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is relatively easy to learn, providing a good balance between depth and accessibility. Overall, 7 ate 9 has a solid replayability score of 7.7.

Luck profile

The final luck score for 7 ate 9 is 4.67, indicating a moderate influence of luck. The game outcome is somewhat determined by random elements like card draws, but players have some ability to mitigate the effects of luck through strategic decisions. It is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

7 Ate 9 is a quick-playing card game in everyone wants to rid themselves of cards as quickly as possible — but you can't play just any card you want! Each card features a large numeral (1-10) as well as a smaller numeral in the corner (±1, ±2, or ±3). To play, place one card face down in the center of the table, deal the remaining cards out evenly among all the players, then reveal the central card. Players race to add the next card to the central pile. A card with a large 5 and a ±2 in its corner, for example, could be covered by either a 3 or a 7 (since 5-2=3 and 5+2=7). The first player to get rid of all their cards wins.

Media

Images and visual references

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Maureen Hiron

Artists

4
Christine Hoffmeyer John Kovalic Cathleen Quinn-Kinney Ma?gorzata Wójcicka

Publishers

4
999 Games AMIGO Gametrade Distribuzione Magellan

Linked items

Graph expansion queue

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