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Downtown: Air War Over Hanoi, 1965-1972 box art
2004 Ranked #3,519

Downtown: Air War Over Hanoi, 1965-1972

This air wargame has players recreate American operations over Hanoi during Rolling Thunder and Linebacker. Pressure on the Red River Valley drives the aerial campaign.

Wargames Aviation / Flight Modern Warfare Chit-Pull System Events

Players

2

Play time

Not listed

Age

14+

Complexity

4.09/5

Rating

7.91

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Downtown: Air War Over Hanoi, 1965-1972 is a game of air warfare over Hanoi.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Downtown: Air War Over Hanoi, 1965-1972 is a game of air warfare over Hanoi. During the Rolling Thunder (1965-68) and Linebacker (1972) campaigns, Hanoi and the Red River Valley was the focus of American air operations intended to pressure North Vietnam's Communist leadership into ceasing their attacks on the South. Against large "packages" of US attack and support aircraft, the Vietnamese deployed a formidable array of anti-aircraft artillery (AAA) and Surface to Air Missiles (SAMs). They also had a force of MiG fighter jets. Covering air operations from 1965 to 1972, Downtown simulates the clashes between American air power and the North Vietnamese air defence system. The United States player controls Air Force and Navy strikes into Route Packs 5 and 6 - the heart of the Vietnamese defences. Packages include forces of bombers, fighters, recon planes, jamming aircraft and "Iron Hand" aircraft for suppression of enemy air defenses (SEAD). The US player's objective is to destroy ground targets. They can only succeed by integrating all the package elements to complete the mission with minimal loss. The North Vietnamese player controls concentrations of AAA, Fire Can radar-directed artillery and SAM . They can launch MiG fighters to intercept the bomber streams aimed at 'Downtown' Hanoi. The Vietnamese player must disrupt enemy attacks. 20 scenarios cover historical strike raids from the Rolling Thunder and Linebacker operations. Campaigns simulate raids taking place over the course of several days. Game Scale: Game Turn: 1 minute Hex: 2.5 miles / 4 kilometers Units: Flights (1-4 aircraft), battalion-sized SAMs (six SA-2 launchers), or multi-battery concentrations of AAA Game Inventory: One 22 x 34" full color mapsheet Two dual-side printed countersheets (560 1/2" counters) One 48-page Downtown rulebook One 40-page Downtown scenario booklet Three dual-side printed Aircraft Data Cards Four dual-side printed Player Aid Cards Six dual-side printed Flight Log Sheets Two 10-sided dice Solitaire Playability: Low Complexity Level: High Players: 2 or more Playing Time: 4-15 hours

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
240 min
Age
14+
Complexity
4.1/5
Credits and catalog connections

Credits

Designers

1
Lee Brimmicombe-Wood

Artists

2
Rodger B. MacGowan Philip A. Markgraf

Publishers

1
GMT Games

Linked items

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