Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
How it plays
How does it play?
Gather your armies and fight over 3 positions. Cards represent infantry or cavalry regiments or artillery batteries.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Read the full game description
Gather your armies and fight over 3 positions. Cards represent infantry or cavalry regiments or artillery batteries. The uniform colors and styles are the uniforms that the regiments actually wore (according to the designers). You also have cards representing the participating generals , terrain and the ever present special events. It is a collectible card set but with a flat rarity. There is the original set of 200 cards representing the Battle of Bull Run. The second set at 400 cards was the Battle of Shiloh. The third set at 250 cards was the Battle of Gettysburg. All artwork and graphics in the Dixie series were created by RPG/Historical artist, Eric Hotz.