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Dinosaur Chess box art

Dinosaur Chess

Players

2

Time

?-?

Age

8+

Weight

2.67

Rating

7.35

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Dinosaur Chess has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is minimal emphasis on cooperation in the game.

Replay value

Dinosaur Chess has a high replayability score due to its variability in gameplay experiences, strategic depth, and adaptability to different player counts. The game offers a fresh experience each time it is played, with multiple paths to victory and the potential for discovering new tactics and strategies. The presence of expansions adds additional content and gameplay elements, enhancing the replay value. The game scales well with different numbers of players, maintaining its appeal and balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Dinosaur Chess has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Dinosaur Chess has a balanced mix of luck and strategy.

Overview

A not too "Chess-like" game with dice and shifting continents on a huge Hex map. Players place the continents first for a setup never be the same twice, then deploy their "Dino-armies" as they like and start the game. Each turn, both dice are rolled and determine a continent and the direction, to which it is moving one hex. Then, the player moves one of his pieces: Dino or "Time Traveler", who is the most important, yet least mobile, piece of the game. Each species has a different type of movement, mostly considering land / sea or both, too. The winner is the player who manages to first capture the opponent`s Time Traveler or getting his own TT over the Equator into the opponent`s hemisphere.

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Credits

Designers

1
Richard Oldham

Artists

1
Richard Oldham

Publishers

1
American River Games

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