Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A not too "Chess-like" game with dice and shifting continents on a huge Hex map. Players place the continents first for a setup never be the same twice, then deploy their "Dino-armies" as they like and start the game.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
A not too "Chess-like" game with dice and shifting continents on a huge Hex map. Players place the continents first for a setup never be the same twice, then deploy their "Dino-armies" as they like and start the game. Each turn, both dice are rolled and determine a continent and the direction, to which it is moving one hex. Then, the player moves one of his pieces: Dino or "Time Traveler", who is the most important, yet least mobile, piece of the game. Each species has a different type of movement, mostly considering land / sea or both, too. The winner is the player who manages to first capture the opponent`s Time Traveler or getting his own TT over the Equator into the opponent`s hemisphere.