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The Devil's Cauldron: The Battles For Arnhem And Nijmegen box art

The Devil's Cauldron: The Battles For Arnhem And Nijmegen

Players

2-4

Time

?-?

Age

12+

Weight

3.84

Rating

8.24

Fit

Teach ?

Not enough signal

Replay ?

Not enough signal

Interaction 3.8

Highly interactive

Scaling ?

Not enough signal

Strategy ?

Not enough signal

Control 2.3

Luck-sensitive

Table feel

The Devil's Cauldron: The Battles for Arnhem and Nijmegen has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.

Luck profile

The Devil's Cauldron: The Battles for Arnhem and Nijmegen has a moderate influence of luck. Random elements such as dice rolls or card draws play a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game's outcome is a balanced mix of luck and strategy, with luck playing a significant role but not heavily dependent on it.

Overview

"Devil's Cauldron" is a company level simulation of the Northern two drop zones in Operation Market Garden. It is loosely based on an old Victory Games wargame called "Panzer Command". Command and control is emphasized in this system and the game includes extensive documentation and historical background. Components include 4 linking maps (for the grand campaign) and three smaller gamettes (on Arnhem, the Island and Groesbeek Heights - each with its own rules and map). 1600 counters (of which roughly 700 are actual combat units) and attendant documentation. Play time for the various games range from one hour all the way up to 50 or so for the grand campaign. Contents: •4 23.5"x35.5" map-sheets 3 of which are back-printed w/scenario maps •3 9"x12" map extensions (adding useful areas which were "just off" the area covered by the 4 map-sheets) •11 sheets of 5/8" die-cut full-color counters •1 counter-sheet of 1" die-cut full-color counters •Series Rulebooks (1 detailed; 1 "quick start") •TDC exclusive rulebook •Historical booklet •8 full-color divisional displays •2 CRT/TEC Charts and Tables •1 Game Turn Chart •4 10-sided dice

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