Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Highly interactive
How it plays
How does it play?
"Devil's Cauldron" is a company level simulation of the Northern two drop zones in Operation Market Garden. It is loosely based on an old Victory Games wargame called "Panzer Command".
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Read the full game description
"Devil's Cauldron" is a company level simulation of the Northern two drop zones in Operation Market Garden. It is loosely based on an old Victory Games wargame called "Panzer Command". Command and control is emphasized in this system and the game includes extensive documentation and historical background. Components include 4 linking maps (for the grand campaign) and three smaller gamettes (on Arnhem, the Island and Groesbeek Heights - each with its own rules and map). 1600 counters (of which roughly 700 are actual combat units) and attendant documentation. Play time for the various games range from one hour all the way up to 50 or so for the grand campaign. Contents: •4 23.5"x35.5" map-sheets 3 of which are back-printed w/scenario maps •3 9"x12" map extensions (adding useful areas which were "just off" the area covered by the 4 map-sheets) •11 sheets of 5/8" die-cut full-color counters •1 counter-sheet of 1" die-cut full-color counters •Series Rulebooks (1 detailed; 1 "quick start") •TDC exclusive rulebook •Historical booklet •8 full-color divisional displays •2 CRT/TEC Charts and Tables •1 Game Turn Chart •4 10-sided dice